Ready: Creating a game “Free Fall”

Ready: Creating a game “Free Fall”


Welcome to Ready quick tutorial FREE FALL The goal of the game collect as points and avoid the obstacles If you use all of the lives you lose Let’s get started Create the new project in portrait mode Add the “Background” object from your library Add the “Clouds” object from your library … adjust the position and size … turn off the solid, set the collider to “Square” and place him in the “Background” layer … add the “Scrollable Texture” behavior and adjust parameters … play the scene … adjust the position and opacity parameter, play scene Add the “Player” object from your library … adjust the position and size … add the “Drag” behavior and adjust parameters … play the scene … add the “Trail” effect and adjust parameters … play the scene and look result Add the “Label” object from your library … turn off the solid, place him in the “User Interface” layer and set the collider to “Square” … adjust the position and size Add the “Score Label” object from your library … adjust the size, turn off the solid and place him in the “User Interface” … adjust the position and color … play the scene and look result Add the “Heart” object from your library … adjust the size … turn off the solid, place him in the “User Interface” layer and set the collider to “Square” … create for him a new class “Hearts” … name it “Heart 1” … copy the “Heart 1” object and name it “Heart 2” … copy the “Heart 2” object and name it “Heart 3” … adjust the position … play the scene Add the “Start card (Background 2)” object from your library … turn off the solid and set the collider to “Square” Add the “Name” object from your library … adjust the size, position, turn off the solid and set the collider to “Square” Add the “Game Over” object from your library … adjust the size, position, turn off the solid and set the collider to “Square” Go to the “Event Manager” and create the first event – “Scene Start” Arrange in the scene the latest objects and play the scene Add the “Bordered Triangle” object from your library … name it “Controller” … turn off the solid and set the collider to “Square” … add the “Dust” effect and adjust parameters … play the scene and look result … adjust the effect parameters again if necessary … turn off the Active button … the paint out him in the desired color … add the “Counter” behavior and name it “Game Active” Go to the “Event Manager” and create the new event – “Setup” Play the scene and look result Add the “Bordered Circle” object from your library … adjust the size … turn off the solid, place him in the “Background” layer and set the collider to “Square” … name it “Points Spawner” …copy the “Points Spawner” object and name it “Obstacles Spawner” …create the new global variable “Points Spawner Position” and adjust parameters Adjust Position for the “Obstacles Spawner” object …create the new global variable “Obstacles Spawner Position” and adjust parameters Go to the “Event Manager” and create the new event – “Spawners Position” Go to the “Global” tab and zoom the camera Play the scene and look result Go to the “Global” tab and zoom out the camera Add the “Obstacles” object from your library … adjust the size and position … turn off the solid and set the collider to “Square” … create for him a new class “Obstacles” …create the new global variable “Speed” and adjust parameters Go to the “Event Manager” and create the new events: – “Spawn Obstacles 1” – “Spawn Obstacles 2” – “Spawn Obstacles 3” – “Obstacles Move Up” Play the scene and look result Add the “Point 1”, “Point 2”, “Point 3” objects from your library … adjust the size, turn off the solid and set the collider to “Square” … create for them a new class “Points” Select the “Controller” object … add the “Counter” behavior and name it “Spawn Active” … add the “Random Number” behavior and adjust parameters Create the new global variable “Spawn Points” and adjust parameters Go to the “Event Manager” and create the new events: – “Spawn Points Active” – “Spawn Point 1” – “Spawn Point 2” – “Spawn Point 3” – “Points Move Up” Play the scene and look result Add the “Bordered Rectangle” object from your library … name it “Up Trigger” … turn off the solid, place him in the “Background” layer and set the collider to “Square” … Rotate – 90 degrees … adjust the position Go to the “Event Manager” and create the new events: – “Remove Obstacles” – “Remove Points” Go to the “Global” tab and zoom the camera Play the scene and look result Go to the “Global” tab and zoom out the camera Go to the “Event Manager” and create the new event – “Add Score” Play the scene Select the “Controller” object … add the “Counter” behavior and name it “Life” Go to the “Event Manager”, open the “Setup” event and add the new action Select the “Player” object … add the “Dust Poof” effect and adjust parameters Go to the “Event Manager” and create the new event – “Subtract Life Counter” Play the scene Go to the “Event Manager” and create the new events: – “Life 3” – “Life 2” – “Life 1” Play the scene and look result Go to the “Event Manager” and create the new event – “End Game” Play the scene Go to the “Event Manager”, open the “Setup” event and add the new action Play the scene and look result Go to the “Event Manager” and create the latest event – “Add Speed” The game is finished, now we can test it !)


2 thoughts on “Ready: Creating a game “Free Fall”

Leave a Reply

Your email address will not be published. Required fields are marked *