How To Make Indie Game Music (Using Free Plugins Only) 2019

How To Make Indie Game Music (Using Free Plugins Only) 2019


If you want to know how to make a modern video
game soundtrack by only using free instruments and sounds, stick around cause this video
is going to show you how to make this track from the very beginning, including all kinds
of techniques you can be applying yourself. If you do need some free instruments,
check out the card in the top right. [how to make indie game music for beginners] Hey everyone, Jake from Transverse Audio here. This will show you my process on making a
soundtrack from scratch Let’s start this track with some percussion. To get a more crunchy kick I can play another
one in a lower octave from the same sample. It’s important to offset transients like this
so there won’t be any phasing issues. If you do make an offset, remember to trim
off the end so it will loop properly too. To liven up the drums a bit, I’ll add some
subtle reverb to the snare and keep the decay time low to
leave room for other elements. For the hats, adding some delay that rolls
off quickly with it set to ping-pong can help move the rhythm and make it interesting as
it bounces between left and right. It’s a good idea to adjust the mixer levels
as you go because it is in this moment that you have the vision of how you want it to
sound, you may forget about it later. If there is some space at the beginning of
the pattern and you want to duplicate it over, right-click and drag out a loop section on
the bar counter and copy and paste. This will keep the proper spacing at the beginning. A good way to make subtle effects throughout
your drum loops is by sweeping a light sound with changing velocity and panning to keep it moving. Adding some reverb to this will help it sit
even further back in the mix, making it more ambient. To make those epic movie trailer horns, you
can take a rough synth patch and drown it in reverb. You’ll see me using a lot of reverb in this
soundtrack but it’s important to keep a balance of sounds that do and do not use this effect.
(or a low amount of it at the very least) Putting this on absolutely everything can
destroy the dynamics. I’m also going to tune the hats a bit to sound
better with what we have so far. Now for a leading instrument. Adding some light distortion to a pad can
give it an electric guitar feel while maintaining its synthy sound. It is important to use this effect with subtlety
as well, as using too much of it can actually make your music sound like it’s lower quality,
and not the good kind either. As a final touch, I’m going to throw on some
compression to lower the crispiness of the high end that the distortion created and to
boost the low end a bit more. Let’s add some sound effects and use pitch
shifting to make it less repetitive. Some reverb to make it less present and aside
from that, we can add delay with the time set to a really low value,
to give it a robotic vibe. Again, I’m going use the velocity to guide
the effect and to keep it moving. Now that this is actually getting somewhere,
we can start to move each channel into its own pattern to give us more control over how
it can be arranged in the playlist. After making an automation clip I will copy the value of the end before moving it so I can quickly return it to its original after moving it. I typically set the automation with a bit
of room before and after the sound so it doesn’t jump to a different value
while the sound is being playing. It’s also good to return the volume to where
it began after the sound has dropped in volume. For some quick EQ, I’m going to locate a part
of the frequency spectrum that is making the sound a bit off and drop that, also finding the part I liked about the sound
and boosting that slightly. If you want to take it a step further, you
can automate the frequency a band is at so it has more movement. Now for some transition effects. I’ll be adding in a longer buildup later so
I just want to get a quick riser and impact to increase the excitement right at the drop. Since I cut the original riser short, I’ll
just add some reverb to make the ending less abrupt. I’ll be going with a brighter sound
for the bassline as there is already some elements with a heavy bass. [example of intro bassline] I also like how this sounds in higher octaves
so I’ll just use it for a leading element as well and duplicate the plugin
so I can use different effects with it. To make things more interesting we can take
this pattern and duplicate it, then make both of the copied patterns
unique by right-clicking. This will let you change everything around
without affecting the original. Each note on a keyboard is 100 cents or one semitone. Changing it in the plugin wrapper will let
you see the cents in the top right corner of FL Studio. so just copy the value from
here and paste it into your automation clip. Some plugins come with a pitch bend parameter
which will throw your numbers way off if it’s not set to the exact value of the plugin wrapper,
so make sure to check that before you go and create automation points. Knowing this, we can easily determine the
exact note we want to slide to, so everything stays in key and can lead into the next note in the pattern. For the intro, I’ll add a siren I made in
Sylenth, but you can use any riser you’d like. I want things to start moving faster so I’ll
trim the beginning a bit. [Intro siren example] I’m actually surprised how well that actually
turned out! With the foundation down, let’s add a pad
to set up some inspiration to move forward with. To give this a bit of movement, I’m going
to add in a chorus and phaser effect and drop the LFO rate down on both so it is less obvious
and simply adds some progression to the sound. For a supporting element, I’ll use an electric
piano and add some distortion on it so it can have a bit of grit as it is quite gentle
and I want to keep it consistent with the track. Throwing a chorus effect on top of it can
really bring out the distortions characteristics without having to completely crush the sound. It’s good to add a bit of variation throughout
your track so things aren’t too monotonous. An alternative to the pitch bending I’ve shown
you already, you can use the legato setting in your synth and increase the glide to make
it smoother. I thought I’d show you both as some plugins
don’t come with this, and samples obviously don’t either. Since I’ve layered 2 different kick drums
together, I’m going to do some pretty aggressive EQ to try and mold them into one. Right off the bat, I could see it lacking
frequency in the 5 to 700Hz range so I’ll cut out a large part of that as it’s not
a dominant element in that kick. To make room for the bass sounds, I can trim
the low end off of both kicks as they are better suited to bring some punch into a track, rather than bass. Just move it until you start to
hear a difference and ease back a bit. To clean up the low or high end with pass
filters, it’s important to not change the sound but to get rid of the sound you don’t hear. And, some elements you might find it better
to not roll off the high end at all. It’s very important to EQ things that are
played at the same time in a mix together too. This way you can compare where everything
is cut and boosted, and what parts of the spectrum are present. You don’t need every EQ up on screen either,
or even visual EQs for that matter. All you really need to do is to be mindful
of what values are applied to each sound and how they may interact with the rest of the mix at any given moment throughout the track. As some final touches, rearranging the track
to give it some progression and better fit your vision is a good way to go. After playing the song through, you might
find certain parts aren’t as loud as the rest because of the octave they’re in. Don’t be scared to apply a crazy amount of
gain boost during those parts, as long as it’s not clipping or above 0dB
you should be good. Let me know in the comments below for what
kind of track (or any video) that you want me to make next. Subscribe and ring the notification bell to
get a heads up when I release a new video if you liked the content. As always, thanks for watching.
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9 thoughts on “How To Make Indie Game Music (Using Free Plugins Only) 2019

  1. Hey, thanks for watching! I hope you found this tutorial helpful, what was your favorite part about it?
    Was it too basic, would you like to see more videos like this?
    I would love to hear your thoughts, thank you!

  2. great video. great info. I've been a "Large Format" Studio Producer and Engineer for years. I've also always had Fruity Loops. I'm still a noob in this FL world. I'd like to say I understood how you made a UNIQUE copy and therefore can copy and edit others without affecting IT, which i guess makes it unique. If I can figure that out myself, in session… that would make life sooooooooooooooooooooooo much easier.

    if you got nothing better to do, i'd love to see a video of how you use that feature efficiently. repeating many times for my dumb brain.

  3. dude what the literal fuck is wrong with you? you make a soundtrack and you don't even show what you made? like you fiddle around for 8 min I have no fucking clue what you're doing, this vid easily could've been 25 mins and then I don't even know what it sounds like lmao

  4. Why does this remind me of the Timeshift soundtrack?
    If it was inspired by that then I have to say I’m all for it! That soundtrack was boss!

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