Google Stadia Isn’t for me. Here’s why.

Google Stadia Isn’t for me. Here’s why.


– Hey, guys, Metal Jesus here. Now I’ve had a lot of people ask me what my opinion is of Google Stadia, because as you guys know, I’m a big fan of collecting physical media. Physical games, that’s
what my game collection and my channel is all about. And so, to research
this, I was like, well, maybe I should get it,
just so I can talk about it on my channel. And to my surprise, I
couldn’t really use it even if I wanted to. And I think a lot of you are gonna be in the same boat as me. So I thought I would do this
video to kinda talk about it, because it’s gonna be a bit
of a problem for a lot of us. But before we get into that, let’s talk about what Google Stadia is if you’re not familiar with it. So, Google Stadia is a online
cloud-based gaming service that Google is gonna launch,
I believe, next year, and right now, you can join in on it. And I think you can get access to the beta or something like that. So, get early access, and
maybe get a fancy controller to go with it. But the idea here being is that
you don’t have to have a PC, like a high-end gaming machine. You don’t have to have
the latest gaming console. Essentially, if you have a device that can run the Chrome browser, then you can use Google’s
servers in the cloud to basically do all
the processing of games and then send it down to your browser. And in theory, actually, it’s kind of an interesting concept. I mean, it’s not a new concept. Other services have done this, but essentially, what they’re trying to do is basically make it so you don’t have to spend thousands of dollars on hardware. Just use whatever you’ve got. And it has some really interesting
features like the ability to, you can start playing
a game on your TV, and then walk over to your phone, and then continue right
where you left off, go over to your iPad,
go over to your laptop, any device that basically can run Chrome. It also has some really
interesting features where it’s gonna have
streaming built into it, which I think a lot of
people would probably use, but that’s it in a nutshell. Essentially, it’s designed to offload all of the hardcore processing
onto Google servers. And then it would just
send it to every device that runs Chrome that you have. Now, the thing I was surprised to learn, and maybe I should’ve
known this all along, but it just didn’t register, I didn’t really think about
it too deeply at the time, was all of that high-end gaming data is gonna be coming down from Google, and essentially just suck
up all of your bandwidth that you have available in your house, either to your computer
or your cell phone. I was really shocked about this. So, I was doing some research, and I landed on a site,
businessinsider.com, and they kinda broke it down. And basically, what they’re saying is that if you stream a game at 4K,
when everything kinda turned on, it’s essentially gonna
use about 16 gigabytes, about 15.75, I think is
what they said, per hour. Now, that may not sound like
a lot, but trust me, it is, because I immediately went
to my internet provider in my house, and I was like,
how much bandwidth am I using? Honestly, I don’t really track this. So, I logged into the
backend of their site, and I was looking at my bandwidth. And you are seeing it on the screen here. And I was shocked to learn
that there are some months where I’m basically pushing
over 700 gigabytes of data in a plan that basically
has one terabyte maximum. And just so you guys know, I don’t have any of the
services other than internet. So, I don’t have any television services. I don’t have basic cable
or anything like that. It’s just internet, and this
usage you’re seeing right here, is, actually, it’s just Netflix, Hulu, probably YouTube, and
maybe a little bit of HBO or something like that. I never play multiplayer games, ’cause I just don’t have time to do it. So this, what you’re seeing right here, is just kind of my basic
internet usage in my home, plus the streaming services that we watch. But I was looking at that going, well, that doesn’t leave very
much for Google Stadia. I mean, I did the math. Some of these months, I had basically 270 gigabytes left over. Well, if you divide that by 16, it only leaves about 17
or 18 hours per month to use their service. So that means, essentially,
that every other day, I could use Google Stadia for one hour. I wouldn’t even be able
to use it everyday. It’d be like an hour every once in a while is all I could fit into this. And by the way, if you
look down on the bottom of the screen there, it
says that I’m only allowed to go over that maximum twice. And then they’ll start
basically penalizing me, which I was like oh man, it’s crazy. And also too, guys, I live in Seattle. So we are a tech city. And by the way, this is
not even basic internet. I actually pay a little bit per month to double the speed of my internet, because I do a lot of YouTube,
both uploads and downloads. So yeah, I guess I could
pay for more bandwidth, but why would I do that? I mean, it’s just ridiculous. I also got to thinking
about my cell phone plan, and again, one of the
main benefits of Stadia is that you can be at home,
you can be playing your game, and then you can be at
the doctor’s office, and you can hop on your phone, and potentially pick up
right where you left off, which is cool in theory,
but there are many months when I actually hit the maximum
data plan of my cell phone. My wife and I share it. And especially if we go out of town or if we go traveling anywhere where we’re using a cell phone a lot and we’re not necessarily on local wifi, we get really close, if not sometimes, we actually have to pay a little bit more. So again, I wouldn’t be able to use this, because it’s gonna be using so
much bandwidth all the time. Now I know some of you
are saying give it a rest. It’s like online only,
digital only, is the future. It’s inevitable, it’s coming. And yeah, I agree, it’s
definitely very popular on PC. Obviously, a lot of people love Steam and have been using it
successfully for years. However, I would remind you, though, that online digital only is
very different than streaming. You’re not actually going
to be running that game on your computer with Stadia. It’s gonna be on Google’s server. And with Steam, you do download that. And another thing is,
that people kinda forget, is that you can actually
back up your Steam games right through the menu. It’s an option there. So you technically could, I
don’t think very many people remember to do this or do it that often, but you can actually go,
and you can actually back up your games to your hard drive. You can burn a DVD. You can put them on an SD
card and put them in a drawer and essentially archive them. And again, with streaming, you’re not gonna really have that. Here’s another thing, too, that kinda worries me about all that, is that I don’t know if
I really trust Google to be in it for the long game here. Because Google does have a history of starting projects, trying them out, and then kind of shutting them down. And that’s no slam against them. It’s just that, for whatever
reason, they didn’t work out, and they took them away. People remember Google Base, Google+. Picasa was an app that they used to have and probably rolled it
into something else. But they’ve got a history
of launching things, seeing if it works, and
then, if it doesn’t, they kill it off. And it wouldn’t surprise me
if this doesn’t work out. Those games that you
buy to run in the cloud may be gone forever. And speaking of gone forever, we just recently went through this with “DuckTales: Remastered”. So, that is a remake of a classic NES game that a lot of people love. It came out digitally
on the PlayStation 3, the Xbox 360, and
probably some other stuff. But essentially, it
got de-listed recently. And so, a lot of people were scrambling for the few physical copies that were able to be found in the wild. And if you’ve been on social media lately, you’ve seen that a lot of
people have been showing that, yes, I found a copy of this. Again, people were scrambling. They liked the game. They wanted a physical version of it. And I think about that a lot, because there was an “Outrun” game. I’m trying to remember if it came out on the original Xbox or the Xbox 360 that got de-listed, as well. I think they lost the license to Ferrari, and so, they could no longer
sell the digital version. So people are scrambling
to get the physical. I always think of one of my
all-time favorite Xbox 360 games and that is “Hydro Thunder Hurricane”, which is a fantastic arcade racing game that came out on the Xbox 360 that never got a physical
release here in the U.S. Maybe it got one overseas, I don’t know. It should have, because
it’s such a great game. Now, thankfully, Microsoft has made that backwards compatible with the Xbox One, so you can download and play
it there, which is great. But who knows how long
it’s gonna be there? I mean, it’s one of my
favorite guys on that system. And yes, I can have it archived
forever on one of my systems but heaven forbid if the hard
drive failed, I’d be screwed. I’m just not there yet for the full digital streaming future. You know what I’m saying? And then, finally, we
need to talk about lag. Now, you probably noticed
over the last year or so, a bunch of YouTubers like
myself have been reviewing these clone consoles that
have come out recently. And some of them are FPGA-based, which have very little lag. Some of them are emulator-based, which can introduce some lag. Plus you have wireless controllers
which have their own lag. You have video upscalers, which have lag. You have your HD television
in its normal mode, which can introduce lag. And now you have Google Stadia
streaming over the internet, which inherently would also have lag. And I just think that
it’s gonna be too much. I just think that there’s
so much discussion around all of those clone
systems and how people hate lag, that just adding that in there, you’re gonna have it no matter what. It’s gonna depend on how far
away from the servers you are, and how good the routers
and the switches are in your neighborhood and things like that. There’s just too many variables there that I think that, for most people, well, I don’t know, it’s hard to say. I mean, lag is something that
some people are sensitive to, and others are not. Generally, slower games, most people don’t notice it as much. But then, if you get into
the NES-style platformers that are pixel perfect, yeah, lag can definitely ruin your day. It’s gonna be interesting to see. Again, I’m very skeptical. I did see the Stadia running at E3, and it looked pretty good,
but that was also because Google had their own routers and switches sitting right next to
the bank of computers. So, it was kind of like
the perfect scenario. So, I think in your home, it’s gonna be a much different situation. So anyways, guys, that’s my
thoughts on Google Stadia as of right now. (Metal Jesus sighs) I’m very skeptical about
the whole situation, as I’m sure many of you are. It’s one of those scenarios
where I feel like, just because you can do something doesn’t mean you should. It’s gonna be a proof of
concept, I think, to kinda see, is the market right for it? Do people want it? Are they willing to pay for it? Are they willing to put up with some of the problems with it and some of the headaches of it? Me, personally, I’m not willing to upgrade my internet service to support it. I mean, that would be stupid, especially since also,
too, there’s not really, as of today, there’s not
that many exclusives, if any. So I’ve already got a
PlayStation 4 and an Xbox One. I’m just gonna buy a physical
version of “Cyberpunk 2077”, and it’s gonna run and look great. And it won’t use any bandwidth. I don’t know, maybe the
service is not for me. But let me know what you guys think down in the comments below. As always, I wanna thank
you for watching my channel. Thank you for subscribing, and take care.


100 thoughts on “Google Stadia Isn’t for me. Here’s why.

  1. isn't nintendo streaming NES games on their online services, and rumor has it SNES streams are coming soon. i don't have a problem with streaming those old 16 bit games but a 100gb open world game idk.

  2. There is no doubt digital streaming is the future of gaming. But that's at least 10-15 years away.
    The average person won't be able to stream these games without all kinds of problems. Heck I have better than average bandwith, yet I have always had issues when streaming games.

    Ps now for example is a mess. It looks like crap. It loses connection often. And even if it's running ok for a while, the input lag is laughable.

    Same goes for valves steam link. I've had plenty of issues with it. Nothing beats having a system that runs flawless.
    I do think microsoft game pass is done very well though. Allowing a big library of games to download is a much better system than streaming.
    I'll have another look at streaming games 10 years from now lol.

  3. Stick with physical games people, invest in GameStop or you will see a HUGE increase in the "Games as a Service" agenda if GameStop goes down…. Don't let this happen… Please….

  4. You dont like stadia because it dominates consoles lets be real.. No console on the market is going to be able to compete with stadia. Not hating utter truth, i dont like stadia for the fact it is google the giant monopoly aka cancer infesting its self into everything. I bought a pc so i dont have to worrie about this bs, an have the best of everything all in one. While google is mopping the floor with your consoles streaming, ima be mopping the floor with it with the latest tech 😛 which i already have moderated enough to hold its own another year or two. Stadia is a server=PC=Stronger then console. There gonna have a rocky road at first, but once ironed out there gonna be the onces calling the shots in the console world. You can argue being all digital, but people dont care they are buying xboxs now without disk drives.

  5. Ima stick with my I7 an 290 tri-x 😛 When they release i might upgrade, but i have yet to see anything intimidating . 120fps ok, 2160p k…Consoles are behind i wish people would realize that, there selling points have been out for years you have just been under a rock.

  6. Cant say ive ever been "data capped" on my pc, an i do all kind of stuff. Live in america too. Cell phones yes. pc which is virtually stadia you pay a flat rate, rate depends on the speeds you want. The theroy of it not working from internet, is more of a myth then anything. Possible yes, likely? no. You would have to live out in the desert an be using a mobile hotspot lol Also you cant knock the bandwith requirments aka paying more for internet, when you console gamers arleady pay more through subscriptions. Kinda contradictory dont you think? PC is where its at, console Stadia WILL be where its at. Not supporting stadia i dont like google there monopoly taking over our market, but truths truth. There will be no way for Microsoft to compete, other then turning their backs all together on console an switching to strictly pc. Which Microsoft already owns a fair share in, so the dice would easily be in there hands

  7. i am for digital only as i don't have physical space for the boxes. The call to home thing is annoying but isn't that much bandwidth. Compared to 1600p 7.1 at 60hz it is ALOT LESS it just needs multiple physical hard drives. So yay for NAS and SAN technology.

  8. in theory i like the idea, but i'll never use it..the bandwidth that it would eat up, especially on a slower internet service in some far flung place like anniston, alabama…no thanx…i prefer physical media..

  9. Let’s all do our best to keep game streaming down as long as we can. If you love console games don’t buy or subscribe to any game streaming services, that includes Stadia, PlayStation Now, Xbox’s Xcloud and Xbox GamePass streaming in the future.

  10. cloud gaming is the future. but that does not mean you have to get stadia. i play coop couch games with my friends via parsec. the experience is nice, but not comparable to a nice gaming evening. as a performance enthusiast i would always choose a low latency solution over cloud gaming for competitive games or fps. cloud gaming will never feel as snappy due to the latency.

  11. I agree with you 100%, I also LOVE physical media, but unfortunately that is about to be over. No matter what we like or want, soon the ONLY way to (not) own games is digital, whether you like it or not. I sucks very much.

  12. Hmm, I think one thing Canadian internet has is that pretty much everyone has unlimited. I don't remember the last time I actually had a cap on my home internet.

  13. This is like Car leasing, Not For everyone, Depends on how you drive. My ISP does not have caps and as far I know does not throttle but I cannot predict what would happen if this got popular.

    PS: Your ISP needs to work on your upload speed

  14. While I understand that data usage is still a problem in some parts of the world, I feel it is important to look at a few things here

    1. The number sited is only if the service actually used 35Mbps (and I hate the wrote Mbps of data per second btw). It is very unlikely it will use this, which is backed up by google.

    2. Most people that chime in on these numbers, have never looked at how much data other streaming uses. As an example, 4K on youtube is generally around 15GB per hour, but can be as low as 5 or as high as 22. Netflix in 4K is, in general, around 7GB per hours.

    It all comes down to data compression, which have been improved a lot the last 5 years. Netflix is actually one of the best for compression. But google is not new to this game, they do move a lot of data every second of every day. I have no reason to doubt them when they say they already have improved it a lot the last 12 months and will continue to do so.

    Working at a small ISP (20K customers) I have a big interest in both bandwidth and data usage. Things like Stadia (or Xcloud) can have an impact on our connections out of our own network. Connections to hubs in Amsterdam or Stockholm as an example.
    As an example, we have pretty solid numbers of the Netflix effect. A couple of years ago, our network got a Netflix cache (lets call it that), which means almost all Netflix traffic stays within out own network (It does updates). A bonus effect is that we can actually monitor how much data our customers use on Netflix. We can see the effect of 4K streaming, new Chromecast and sales in 4K tvs on our numbers. But we can also see the effect when Netflix pushes their compression.

    Now, while I DO understand the worry about data usage, I feel that it is still very early to simply write game streaming off. And it is game streaming you are saying no to, because google aren't going to be the worst at compression out of the 4 mayor players (I am betting on Amazon to do worst).
    Maybe your video should have been "Ok, as I understand these numbers, streaming is not for me", since you also use a bunch of data streaming video (if you use it). I can understand if you don't, but I am not sure where your data usage comes from then.

    Lucky us all, Stadia starts up in only a few months, and we will be able to see exactly how much data it uses and the effect of latency for everything from Wireless to ISP and Country…
    It's going to be wild and exciting, just like Netflix was when it started sending me dvds in the mail 😉

  15. Dw Metal Jesus, I'll just say what you wanted to say. THIS THING SUCKS! i knew this thing was gonna flop from the start.

  16. Yeah, Comcasts bandwidth cap is pretty crap. 1TB isnt sufficient. Ive been edging on it myself, and all I do is play games and stream shows/movies as does my roomate. Comcast really needs to increase that cap. Also their upload on Blast Pro is a joke. 12 Mbit up when you have 300 down? Come on Comcast!

  17. Unlimited in Ohio
    Not as fast as Seattle but no caps.
    100mbs
    $70 a month.
    But I still don’t want nothing to do with stadia

  18. I have to correct you there… Delisting a game does not mean, that you can't install a game you have already bought. All my delisted games on steam and on xbox live, can still be installed. But you will not be able to buy them anymore.

  19. I live in a pretty rural area with satellite internet. Top speed with 5mbps and a 20g data cap. There's no way I could use this lol

  20. Im about done with xbox one..n…just buy a bunch a games for my 360…this shit is out of hand with having to have the internet n paying for this n that…im sick of it

  21. Very interesting,something I also never considered,the bandwidth usage of Stadia! That is pretty incredible.BTW I live in Tacoma,and think it is indeed funny how in this "techy" area,we pay out the ass for anything in the range of 100+mbps internet,while I hear about other parts of the country getting faster speeds for LESS than we do.I will never understand that.

  22. Thank you for your thoughtful insight. Like you I get tv, phone,and internet through our local cable provider ( optimum by Altice ) . If they slow down Google one recorded conversation and they have more problems then they know what to do with. I pre-ordered Stadia.

  23. US internet is based on territorial monopolies that give the worst service level for the highest prices possible with the least infrastructure upgrades possible.

    I expect my local internet to be able to support Google Stadia in 2219.

  24. Screw cloud gaming! Digital media is where I draw the line. The 1s and 0s better be on my storage device or I'm not having anything to do with it. I've tried to enjoy streaming services like Geforce Now, but I just can't get into them. They all suck. I'd rather play games on a budget school laptop than stream from a high-end server that's sporting the latest CPUs & GPUs. It's not worth it. Cloud gaming is NOT the future.

  25. Well in sweden we have unlimited bandwidth. Only phones and mobile broadband use a limited amount of data. So stadia could work well here 🙂

  26. It probably isn't for me, but I wouldn't mind using it as the occasional option for running games that my hardware won't run. But only as long as they have a flexible plan that does not cost too much.
    However, in terms of general situation, I don't think we're quite there yet. Not if in 2019 the ISPs still have data caps. It's a service a little bit ahead of its time.

  27. Just compression and artifacting alone is a no deal for me with Stadia. I bought a 4K TV for a reason. Also the fact I would have to pay $10 a month to stream in 4K and the bandwidth issue on top of it. I just can't believe it'll look as good/sharp as localized hardware… It might be something that very casual gamers who just want to play a game but not buy a whole system would do? … Also I wonder if you tally up the internet costs, add on the $10/mo fee for 4K, if it'll be ultimately more expensive than just buying a once and done purchase of a system that'll last you 7ish years.

  28. The danger with Stadia is simple. If google sees no profit in it, they will shut it down. They did that with various services of theirs. And they will do it with Stadia as well. And best thing is, there will be no refund or stuff, everything is in the cloud. People will loose all their investments. Something EA also could do when its pleases them. They only would call it a Surprise action and well, deal with it.

  29. This sounds like a cash cow for ISP and Google, hmmm backdoor meeting anyone? Wow way to really corner the future market for distribution

  30. Brosef, you should re-evaluate your thoughts on Stadia. A lot of false/misinterpreted information here bud. I'm not trying to convince anyone to get it or not, and I'm personally a console guy, but I'm interested in it, and will be hanging on to mine. Personally, I'm of the opinion everyone should at least sign up for it, as it can be FREE. Why would you not? You don't need a subscription. That's only for those who do want a subscription and the extra perks that come with it. I think the fact that its FREE is completely lost on most people, and secondly, everyone is way too concerned with the data consumption.

    1. The data streaming amount could potentially save you data. If you look at it by just raw numbers, like most people do, yes it seems wack. The reality is, you don't have to download the game first to play it, nor do you have to download any patches for it. I.E. buy a game on steam, download a 50GB game. Download a day 1 patch of 7GB. You already killed 57GB before you even spent any time playing it. Stadia: Buy game. Start playing it. (using 20Mbps for 1080 streaming) That's 9 GB an hour. You can play for over 6 hours, before even matching, how much data you just used to download it with Steam or whatever. For average gamers that's plenty of time, and you may not even play for 6 hours a week. On top of that every state in the U.S. has an average speed that is higher than Stadias recommended 720/1080 streams. In my opinion, the whole data cap argument doesn't really hold up UNLESS you are a hardcore gamer and Stadia will be your only system…I'm talking you play multiple games a week and put in like 20 hours a week (or your job involves constantly streaming/uploading/downloading). If you are on a college campus you don't even have a cap.

    2. The not being there yet for the digital future applies to every system, not just Stadia I'm a collector also. I'll still collect for other systems and primarily buy for other systems, but this whole idea of not even trying Stadia because its digital only, makes absolutely no sense, because it applies to every single console in some capacity or another.

    3. Stadia's lag is virtually non-existent. I beta tested it and was shocked at how well it worked. Google created their own back end mesh network to make it as seamless as possible. Having used it, it works as advertised. Remember On Live already did this, and it worked, and this was like 10 years ago, and they didn't even have google resources. I understand why people think Lag will be an issue, but having used it, It won't. I didn't use it at an expo. I used it at home during testing, as it will work for production.

    4. I think the biggest thing people are missing, is this is FREE. Yes you can pay for a subscription. No you do not need one. So this can (and for me personally) will act as a secondary/tertiary system when I want to mix things up. Plus having the ability to just launch a game from a youtube video or whatever else, I'm sure will become second nature, even if it is just for trials etc.

  31. You should shop around for internet service. Some offer unlimited home data now included other plans it's 30 or 50 more per month. Same with your phone data. GB sharing between lines on Verizon changed like 3 years ago

  32. I'm shocked that internet is so shitty in the US 😱 We have endless internet both on cellphone and on cable and fiber.

  33. Total Agree on some points, no physical anything, including 0 access to game files, 20-40ms controller latency, LTE limited spectrum could have mixed results depending on area, BUT, BUT!!!!!, the 1TB data cap limit rests solely on Comcasts shady business practices. Metering a internet connection? COME ON! Why does Comcast business get unlimited? I can get that at my house also. hmmm…..

  34. so because of hoarding…………. …….. stadia is not good?….. funny cause those are the same libtards voters that want to save the world and tell everyone to recycle and same amazonia……. yet they collect infinite amounts of plastic to fill ego and shelves 😛 .

  35. For someone who is so into PC gaming I'm surprised you were surprised by the data usage. Also, you have a data cap on your home internet line? Do you not have any other providers near you? That's pretty whack.

  36. In Johnson City TN we get gig internet ,fiber, with unlimited data for $40 a month from local utilities company. Big cities sometimes don't have the best deals.

  37. i mean, this is more evidence that stadia is meant for casual gamers not the 1337. Its not a bad thing, im sure there are plenty of people out there that only game a few hours a week and why would that person buy hardware for that. This is just for a certain group of people.

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