Does GTA 5 Mean That There Will Always Be Violent Video Games? | Game/Show | PBS Digital Studios

100 thoughts on “Does GTA 5 Mean That There Will Always Be Violent Video Games? | Game/Show | PBS Digital Studios

  1. That's just about everything this topic has to do with comes down to, doesn't it? There's no evidence of it having any effect on anyone one at all, other than being a nice stress reliever to some people. Beyond that's all opinion.

  2. Makes sense, i think that reason people remake games like gta in real life is because there childish idiots, a gamer has a lot more common sense to beat someone up in a game then in real life.

  3. I think the play aspect of violent video games are incredible but other games like Little Big Planet offer similar functions of achievement and reaction and group cohesion like the others do. I think the violence is definitely a necessary outlet and the violence could be seen as building important skills like resilience to horror, quick reactions in a physically unsafe environment ( there's probs more I'm sure). But yea I don't think the violence is always necessary but it can be useful

  4. Violence in games in alright.
    That way, you don't have to do it in real life.

    And to people saying "Violent games make people violent".
    It means those people were already crazy in the head.

  5. Well, I sure hope games will always be violent! ūüėÄ Where else can I kill countless humans and *not* go to jail for it? As for the second question midway in your video (which is the end not counting your recap and plug), my answer is actually that I am neutral. The "skills" I learned in violent games are only good in violence, and in "Real Life", all that will do is summon SWAT through my windows to arrest me.

  6. Oh my god I was not prepared for you to blow my mind like that. I've been thinking of violence in video games lately as just a symptom of humanity's socialized violence as a way to solve problems, but even though it's obvious, it never really occurred to me that ALL games have ALWAYS been violent, or simulated violence. Like, chess! You capture (and presumably kill or ransom) the king! I don't understand how this escaped my notice for so long.

    An excellent video. Thanks for the lesson. (:

  7. I think some violence is okay, blood and gore splatters are unpleasant, and torture is unacceptable and at the very least unnecessary. ūüėõ

  8. Try getting that data about the massive decrease of crime as societies get more complex through the skulls of conservative politicians, hahahaha.

  9. Another thing, violent video games give violent people a way to vent themselves with out actually hurting anyone. Also, why did it take me so long to find this channel?!?

  10. The title for this video is kind of misleading. It suggests that GTA will dictate what future games are going to like. Wouldn't make sense if Halo means that there will always be ring worlds in video games…

  11. Humans always have and always will glorify and honor fightinf prowess. The fact that you can become a highly trained sniper or a badass ninja assassin by picking up a remote is what makes violent video games so appealing. And I like the creativity of games, it allows for killing, that in more dangerous times would be necessary and helpful, without the consequences

  12. I had a bad day today and when I got home to blow off some steam on some battlefield and gta I couldn't do anything right. My head wasn't clear and it affected both my real world and more preferable virtual world. So I just took a few minutes to get relaxed and clear my head, kind of jediishly I think. And I felt actually happier so I played better and did much better for the rest of the my games

  13. I believe that the answer can be given as such: "It's a bit of both." Violence is a time honoured sport and tradition that does and can teach useful skills, but too much violence is useless and as such unnecessary. I hope that there will always be a place for violence in this digital medium, but I also hope that it doesn't consume it.

  14. I like to think that being "desensitized" to violence makes us slightly more prepared for real life violence, even if it doesn't make us 'elite killing machines.'
    If I come across a violent scene in real life, I like to think that, while I'll find it shocking and horrific, I'm less likely to be paralyzed by it and able to respond to whatever dangers may still be present.
    Granted, I've never really been in such a situation myself, but that's all one can really hope for, now isn't it?

  15. Violence is often a cop-out method to provide cheap entertainment. AAA games like Call of Duty and Assassin's Creed use violence to continually entertain the player while the gameplay remains stagnant an uninteresting. It's often a crutch that too many game series use to keep a game simple while keeping the mindless player occupied. Of course, you also have games like God of War that have an interesting universe and difficult gameplay, and the violence is borderline satirized as a visual asthetic.

  16. video games (espically fighting games) do tech or show how to respond to defend our selfs (if superpower isn't a part of it) so i think i agreee

  17. The first game I remember learning from was the first Civilization game where I learned about greater war strategies and whole volumes of history and culture from the Civilopedia. I think that's the only one where I've taken any real life lessons from.

  18. Errant Signal had a great video on why violence is so prevalent in games that complements this video really well. While this video focuses on (if this is the right word) the anthropological reasons for violence, Errant Signal spends more of its focus on how the nature of the video game medium lends itself to violence simulation. From now on, I will recommend these two videos together to anyone I discuss this issue with. Thank you.

  19. Video games are a form of art. And art has always depicted violence in all mediums. Video games are no different.

  20. I think that in the future the only intentionally violent games will be in the virtual sphere. Football causes immense head trauma that have real world repercussions to the afflicted and their families. In a game you can beat someone upside the head for days and no one gets hurt in real life. Video games present a consequence free arena to get out your aggression which is definitely a positive thing.

  21. You have to differ from violence in the sense of gore and violence itself. It is easy to have a gory game like Dead Space but it is hard to have a violent game. Let me further explain:
    Like in Dead Space the tension is build up on gory imagery. If you die blood is everywhere, you scream in agony etc. corpses and digsusting looking enemies are everywhere. These gamesare just eye-"candy" instead of gameplay. It is no "feature". The gore is forced and the violence is forced too.
    In other games like Mortal Kombat it is optional to be gory. If you want to kill the enemy you use your fatality if you don't want to, you just punch him out. It is still violent though becuase of bashing in heads and spilling blood but not as extreme as Dead Space. The gore is optional like a feature and the violence is forced.
    In the triple A titles like Battlefield and Call of Duty there isn't any real gore (except this knife kill in CoD7 with the open cut throat) which is forced upon you, just violence. And those are the ones which are ranging from other triple A titles like GTA which have much and more recognizable violence than Battlefield, aswell as totally hidden violence in World of Tanks or even Minecraft. It is all part of the representation. Look at GTA for an instance: If you get violent you have a constant reminder of what you did exactly (police awareness aka. Wanted level) which shows you how violent you were in a certain amount of time, but in games like shooters you just have a scoreboard which doesn't give any feedback on how violent you were. Yes you see a K/D but you don't emphasize with enemy soldiers (which you have aggressions for in the first place because they try to kill you etc) like you do with innocents just haing a good day in the city.

    So what I am trying to say is that there is disguised violence and even gore (look at Borderlands, which is gory but overplays it with macabre jokes) and there is the "straight to the face" violence and gore like GTA and Dead Space. To be honest I like my violence to be served disguised instead of disturbing ūüėÄ But that's just me

  22. what I find weird is that I love violent video games but yet I cant hurt someone in real life not even a little animal lol

  23. I think a large part of the success of violence is that it's an easily accessible idea and it's easy to reproduce. It's not like the fudamental rules for new FPSs are radically changing all the time.

    That said I don't know that video games will always be violent to the level that they are today (something like two thirds of video games?). Like with sugar and salt, our bodies are built to crave certain things, and it used to be because they were good for us, but these days… not so much.

    I'm not going to say that violence in video games makes you violent in real life, but I don't know that it's all that healthy, and I don't know that it's a good thing that violent games are such a very dominant part of the games scene.

    I guess what I'm really trying to say is that 'FPSs are a sometimes game'. ūüėõ

  24. haha throughout ur videos i always thought you did look like Toro Y Moi.
    im surprised to see someone else thoughts so too!

  25. I'd rather have social interactions and sexual themes be more present than violence in our entertainment. It would have it's own problems but at least it would seem reasonably peaceful.

  26. I think, to a certain extent, violence in video games is secondary.  For instance, while playing COD, I don't get a boner every time I shoot someone.  The reward, for me anyway, is finding the winning strategy.  In COD, death and killing are a means to operate within the world given.  However, anybody who has ever been a n00b in a TDM lobby knows spray and pray doesn't work, and it's not a "massacre simulator" as all of your opponents are trying to shoot and kill you.  So, while violence IS prevalent in the title, the real objective is STRATEGY and SURVIVAL.  Your loadout, where you go, when you go, knowing where cover is, knowing how to use said cover, and finding ways to kill your enemies while avoiding death yourself is the main premise of a COD match.
    And, sure, maybe there ARE players out there that pop wood every time they get a headshot, but I think it's fairly safe to say those people are mentally disturbed, and I also think it's safe to say most people would agree with me on that.

    As far as GTA is concerned, I think it's a rather healthy game, if used correctly. ¬†I'm sure most, if not all, GTA players have gone on at least one rampage. ¬†Pop in a weapons cheat (maybe), start blowing things up until the cops show up, shoot the cops, take their car, drive on the sidewalk, mow down a couple dozen pedestrians, and just keep adding to the carnage until you're taken out. ¬†But the big question is WHY? ¬†Well…easy! ¬†To me, anyway. ¬†It's a release. ¬†You're doing things in a fictional world that would land you in a heap of trouble, or a coffin, if you were to do any of that in the real world. ¬†To me, it's the same as killing someone in your mind. ¬†You see that co-worker you hate, and you have an evil little fantasy about busting the company coffee pot over their head and tossing them out a window. ¬†Do you actually smash the coffee pot over their head and toss them out the window? ¬†No, not at all. ¬†You smile, say "Hey, Dave. ¬†Crazy weather we're having, huh?", and get back to work. ¬†

    I think it was explained best in the Foreword to Johnny The Homicidal Maniac.  I'll be paraphrasing though, as I don't remember the entire thing verbatim.
    "We all have a monster inside us; a little wolf-faced monkey that needs to be satiated. ¬†Think back to a time to when someone made you feel like shit. ¬†The playground bully that spit in your face when you were 8. ¬†The prick-ass Kinko's employee that took 3 hours to copy your resume. ¬†Relive that moment in your mind, except this time you're not going to sit there and take it. ¬†This time, you've got a knife. ¬†Pull it out and watch the status flip-flop. ¬†Suddenly the playground bully is crying for their mom. ¬†Suddenly the Kinko's employee isn't so cocky. ¬†Smell their fear, then kill them. ¬†Make it as horrible as possible, like you see in the movies. ¬†Congratulations! ¬†You've just used an evil fantasy to keep you civilized and sane. ¬†Now give your monster a high-five and put him away. ¬†Violence is pain-food that wears the monster's teeth down…gives it something to chew on. ¬†Some people like to think their monster doesn't exist, and they ignore it, but that's how a society gets messy…lots of ignored monsters that escape from the mental world into the real world."

    That's just my take on it anyway.

  27. so this dumb mf is using our past to justify violent games… oh so drugs¬†are ok, because its a historic tradition too, and so is human sacrifice, religion, and eating with chopsticks. oh and look, there are other "violent games" game chess and olympic games, that also justify violence in video games, lets bring our old mistakes to the next century, all in the name of tradition. welcome to the future, it looks just like the past, but in steroids. aren't humans great? clap clap clap

  28. i think video games violence is fine, i dont have to walk around on the streets and beat up real people to get my frustrations out :3

  29. Perhaps it's too late to make a comment, but Cris Crawford in his book "The Art of Computer Game Design", argues that every game REQUIRES conflict. The easiest way to create conflict is violence, but there must always be conflict for a game to exist.

  30. Remember in old movies where when a person got angry they would start throwing around lamps, chairs or tables and destroy all the good china they could find…Yeah I'd much rather like to have that person playing a game to de-stress. ¬†

  31. As long as there are stories to be told, those stories may contain violence.  Some may not, but most stories do have at least some violence.  Video games are no different, because they are mediums that we tell stories on.

  32. I thought Spacewar! was the definitive sign that there would always be violent video games. A threat to one's "life" heightens competitiveness in an addictive manner, even if it is just the existence of your wedge or triangle. Different interfaces, gameplay elements, and graphics over the years really haven't changed this.

  33. Since beginning to play "violent" video games I've used them as an outlet for my everyday violent feeling. As a kid on the farm, when I got angry over things I couldn't control I would grab an axe and chop wood until I was either too tired to keep going or I had worked through my rage. Now, since I live somewhere with a dearth of wood, and my neighbors would call the police if I carried around an axe, I start up a video game with lots of violence (usually one of the Borderlands) and work through my anger and frustration that way. It enables be to start each day fresh and ready to deal with all the things I can't control or change.

  34. I can safely say I've leaned quite a bit of both game sense and life sense from violent gaming. My personal experience with the fighting game genre has opened my eye to the concepts of both quick reaction and expecting all possible outcomes, as well as understanding how another person might be anticipating your actions. It's all logic-oriented concepts that can be applied to almost everything that involves action and/or communication.

  35. First it was pinball, then comic books, then role-playing games, now video games. Anything that can be used as a scapegoat for "wayward youth" will be sensationalized in the press.

  36. Grrrr, this subject spikes my blood pressure. After the Sandy Hook tragedy, I could not watch CNN without seeing "Psychologists" bash video games. A hilarious "statistic" they used as ammunition (irony, eh?) was that "80% of suspects in shootings played violent video games before." Really? I'm pretty sure that 80% of males over 20 have played violent video games. The media also claims that murderers learn how to effectively kill someone foe video games. Wouldn't an anatomy class do the same? How about when they claim that they learn how to load a gun from video games, or learn how to shoot? A quick Google search or chat with your uncle would do the same! Grrrraaaaaa! I digress…

  37. I don't know about most people, but my favorite part about GTA is still just driving around.  I often times try not to kill anyone, seeing how fast and crazy I can drive without getting even a scratch on my car.  I still play the story, and sometimes rampage in vehicles, but I guess I treat just about any game with vehicles like a racing game, crashing = bad!

  38. There will always be a 'us' versus 'them' in every possible format known to man.  Makes sense, man MADE most of those formats in the modern day.  Even still, it just proves that each group wants any relevant resource for themselves.

    Politics against the gaming community?  It's an easy way to generate a 'bad guy' for the public, and then promise to defend them from these 'violent games and gamers' for votes.  They're basically preying on the ignorance they themselves have perpetuated.

    Don't think for even a single moment this is the first or will be the last time this happens.  At least not unless you convince everyone in 1st world countries to actually stop, think, and research things for themselves instead of being led around by the nose by the first political advocate that grabs their attention.

    No, I'm being serious, you should've started twenty years ago at least, it's a great idea, and should start with those of you who bothered to read all of this comment and be paraphrased to those you have any influence on.

  39. this so called violent video game Genre is just the modern step in training people for war and struggle to survive so it is a good thing.   

  40. Even if I think that some games are waaay too violent (MK, I am looking at you), most of the times this violence serves a purpose. In The Last of Us for example, the violence adds a sence of danger and death to the story that made me feel alone and insecure, and even made me more likely to get attached to the characters. In MK, the violence serves a purpose of exaggerated achivement: nothing is more satisfing than slicing a very strong oponent that was very hard to defeat in two pieces. PS: there are probably some english mistakes here, i know. Not my first language.

  41. I got to say that as much as I like the video and as much as I range from ok with to love violence in video games I think that framing of the debate is a little biased. I would frame it as do you think that violence in video games allows better thinking or does it normalize sociopathic tendencies. Or something like that. 

  42. I'm really staring to love this show. The topics are super creative and interesting. But i was wondering, have you ever made or thought of making a video about if Mario is a violent game or not. I mean it seem like a cool and fun little innocent game but in reality, your running around curb stomping little brown creatures while punching a dinosaur on the back of the head and blowing up koopa castles with TNT… So yea, you decide..

  43. video games are a form of art, as well as play/practise and so as art, they reflect society, but may also create
    a "feed back loop" of violence thereby desensitizing some individuals to violence, just saying enjoy
    digital violence in  moderation i guess

  44. I think if anything the prevalence of increasing fidelity in violent video games and their larger scale availability is a major cause of decreased physical violence. This is for several reasons, such as the satiation of the violent element of the community, more effective stress relief of extreme tendencies, and an increased understanding of the devastation violence causes.

    Some may claim that violence in video games desensitizes people, and while it makes people not freak out as much when faced with violence, they also tend to handle themselves better. The death rate when a violent event does occur has dropped dramatically, people are no longer going into shock and panicking. People are responding faster, and evacuating more efficiently than in the past.

    Also, if you took 500 kids today and asked them how bad it would be to be shot in the leg, whether they would ever do it to someone, and how often they play video games where they shoot people; I am willing to bet that the same sample size from 20 years ago would give less accurate answers on the first question, more violent prone answers on the second, and report far less virtual violence on the third.

    In your sports and war episode you said that play will never take the place of war. I consider that very reasonable, however, I believe that once video games reach a state of fidelity rivaling the human perception of reality, which we could in the next 20 years, that it might be possible for them to replace war.

    The reason games have never done so is because one could always reason that they might win in an actual fight, and that their cause is worth that risk. But if nations could compete in totally realistic violent skirmishes in a virtual environment, and one side vastly over powered the other, they would be far less likely to go to war.

    Before video games replacing war can happen though, video games have to get so much more violent, and require so much more reality applicable skill, that people that are good at games are good at real life.

    Personally I would rather train a gaming community to be actual super soldiers, then have them fight their wars online, than train actual soldiers and have them die.

  45. To echo Extra Credits, violence is an easy way to paint progress in space. How do you represent progress in space? Violence is the easiest way. How do you know if you're almost done with the level? By how many enemies are left.
     it's a simple way to design and develop games that have violence as a mechanic. It's inherent, powerful and easy to interpret.

  46. while not a perfect outlet, violence in video games can be rather therapeutic.  i can't count how many bad days i've had that ended with me playing god of war, and not lashing out in real life.

  47. I know it doesn't cause real-world violence but it does seem like there is more violent content in video games than any other medium which is unfortunate; but there have been plenty of games historically that are proof that video games can be more than gratuitous violence.

  48. Europe has no culture it gas many cultures and imigrants are kiling them, join the nationalist front figth for your country figth for your brothers figth for an europa for europeans !!!

  49. It's the same with books. My dad and I actually talked about this. I told him that one of my english teachers told me that books were a way to simulate things that you normally wouldn't be able to do in real life, that our body reacts the same way despite it being all in our mind. games are just another version of books, and another thing we can use to do things we normally couldn't in real life, only this time, instead of experiencing it all in our head, we're seeing everything happen right in front of us.

  50. The definition of the word 'violence' is being stretched to breaking point here. Card games being symbolic of violence? Really?

    If you're going to inflate definitions to encompass more and more things, of course you can find violence everywhere. This isn't a critical analysis; you're just indulging your confirmation bias.

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